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Old Jul 23, 2009, 11:39 PM // 23:39   #181
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Quote:
Originally Posted by Lux Aeterna View Post
This is why all of my teams consist of W/E, R/Mo, E/x and Mo/A or Mo/W.
Dual Warrior frontline ftw.

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Originally Posted by Lux Aeterna View Post
Lolz what this mean?
The nuker in question ditches Fall Back for Draw Conditions because he knows Charge is stuck on my bar, helping to keep our eyes clean and our Monk un-Dazed.
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Old Jul 24, 2009, 07:00 AM // 07:00   #182
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Dual Charge Warrior's 4 life.
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Old Jul 24, 2009, 08:35 AM // 08:35   #183
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Originally Posted by 360° View Post
Dual Charge Warrior's 4 life.
Was nice before nightfall yes.
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Old Jul 24, 2009, 11:03 AM // 11:03   #184
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I will run a bad secondary purely to make people think I'm bad. This then results in glorious victories.
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Old Jul 24, 2009, 02:22 PM // 14:22   #185
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Originally Posted by GuLLinda View Post
Was nice before nightfall yes.
Not nice after NF... because?
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Old Jul 24, 2009, 03:07 PM // 15:07   #186
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Not nice after NF... because?
There are better skills for this + non-elite... maybe?
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Old Jul 24, 2009, 04:40 PM // 16:40   #187
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Quote:
Originally Posted by Fall Back!
Ends for an ally if that ally hits with an attack.
Translation: Doesn't turn Frenzy into pre-nerf PRage for me (and other Warriors).

Got anything else?
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Old Jul 24, 2009, 06:41 PM // 18:41   #188
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Dude, do you know know why we bring "fall back" at all?
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Old Jul 24, 2009, 09:41 PM // 21:41   #189
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I could hazard a guess, you avoid all combat and just run to the cap the next shrine.

The question is do you know why we bring charge?

Last edited by Reverend Dr; Jul 24, 2009 at 09:46 PM // 21:46..
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Old Jul 25, 2009, 11:10 AM // 11:10   #190
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I could hazard a guess, you avoid all combat and just run to the cap the next shrine.

The question is do you know why we bring charge?
My guess is that you are kurzick, you enjoy to chase us?
Charge is just so old, totally waste of elite.
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Old Jul 25, 2009, 12:26 PM // 12:26   #191
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2 charge warriors are sweet in AB.
Constantly having +33% movement speed EVEN if you hit stuff is a huge advantage in both capping and fighting situations.
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Old Jul 26, 2009, 11:01 AM // 11:01   #192
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I know Bobby but I don't know you, and let me tell you something ... I'd face a circle capping opponent instead of a double warrior frontline, field domination team any time, speed boost or not. 99+ something percent of teams don't bring enough melee hate to shutdown two warriors (or even one with dedicated support) and there are few things as painful as having two warriors with unstrippable permanent speed boost ripping through your backline. Axe warriors don't need an elite to stay in the hurt delivery business, and speed advantage is well worth the slot.

And Charge is bad because it's old? Excuse-moi? That will be quite a Shock (pun totally intended) to all the monks who are still running WoH ...
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Old Jul 26, 2009, 11:10 AM // 11:10   #193
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Charge! is still a totally viable elite in organized groups. You need 9 or 10 tactics to keep it permanently up with 2 warriors. Reducing Strength won't drop your DPS too much, and with permanent 33% IAS and IMS you might generate even higher DPS. And sword version is capable of dealing enough pressure without a dedicated elite too, though axe might be better because of higher crits.
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Old Jul 26, 2009, 11:47 AM // 11:47   #194
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You know WoH has been changed past these years, + i never said Charge! was bad but waste.

Today @ Kaanai Canyon, (im luxon) and I just picked up some pugs and did some AB, and I was watching all these kurzick groups who have really problems to down RT, mes and necro shrines.... poor poor guys, played to much ancentral, doing this 1vs1 builds and failing big times.

Im afraid you guys are kurzick since melee is high prio.
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Old Jul 26, 2009, 12:06 PM // 12:06   #195
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AB is a place for entirely serious builds! Dual charge is funny everywhere ^
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Old Jul 26, 2009, 12:54 PM // 12:54   #196
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No no, you're just to busy to defend your favorite elite, *battle cry* buff is more then good enough, the elite skill of you becomes totally useless when you have battle cry 70-80% of AB runs, specially maps like ancentral what were been playing last 5months.
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Old Jul 26, 2009, 01:21 PM // 13:21   #197
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OK, let's turn this one around then.

Quote:
Originally Posted by GuLLinda View Post
Dude, do you know know why we bring "fall back" at all?
Start talking.
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Old Jul 26, 2009, 01:26 PM // 13:26   #198
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Quote:
Originally Posted by tmakinen View Post
And Charge is bad because it's old? Excuse-moi? That will be quite a Shock (pun totally intended) to all the monks who are still running WoH ...
I think a much better skill to use here would be Reversal of Fortune. Or Bull's Strike. Or Distracting Shot. Hey, they're old right?
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Old Jul 26, 2009, 01:33 PM // 13:33   #199
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Originally Posted by Bobby2 View Post
OK, let's turn this one around then.



Start talking.
Sure things, there are few times where you acutally need speedboost yes?

Charge! gets useless 70-80% of the fights, and other elites would be alot better, even other classes then dual wars, but of course, this is one setup but not a setup I would run in ancentral as luxon.

I see now when we play Kaanai Canyon, you can really run whatever since shrines are so much easier to cap, well if you are kurzick on ancentral I might understand your dual charge!
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Old Jul 26, 2009, 01:49 PM // 13:49   #200
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explain how a permanent 33% speed boost become useless in 70%-80% of fights? do you expect your opponents to not move and take it as you beat on them? and btw, where did you get 70% to 80%?

Moderator's Edit: be polite.
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